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- /**
- @page FAQ Frequently Answered Questions
- @section Q1 Is ENet thread-safe?
- ENet does not use any significant global variables, the vast majority
- of state is encapsulated in the ENetHost structure. As such, as long
- as the application guards access to this structure, then ENet should
- operate fine in a multi-threaded environment.
-
- @section Q2 Isn't ENet just re-inventing TCP?! What's the point?
- In a perfect world, that would be true. But as many have found, using
- TCP either in lieu of or in conjunction with UDP can lead to all kinds
- of nightmares. TCP is a good, solid protocol, however it simply isn't
- up to the task of real-time games. Too much of TCP's implementation
- dictates a policy that isn't practical for games. If you want to use
- TCP, then do so -- this library is for people that either don't want
- to use TCP or have tried and ended up being discouraged with the
- performance.
- */
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