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- #include "common/world/World.h"
- #include "gaming-core/utils/Random.h"
- #include "common/world/HighMap.h"
- World::World(const BlockRegistry& blockRegistry) : blockRegistry(blockRegistry) {
- Block air = blockRegistry.getBlock("air");
- Block stone = blockRegistry.getBlock("stone");
- HighMap<WORLD_SIZE, WORLD_SIZE> map;
- for(int x = 0; x < WORLD_SIZE; x++) {
- for(int z = 0; z < WORLD_SIZE; z++) {
- int height = map.getHeight(x, z, WORLD_SIZE);
- for(int y = 0; y < height; y++) {
- setBlock(x, y, z, stone);
- }
- for(int y = height; y < WORLD_SIZE; y++) {
- setBlock(x, y, z, air);
- }
- }
- }
- }
- void World::setBlock(int x, int y, int z, const Block& block) {
- blocks[x & BITMASK][y & BITMASK][z & BITMASK] = block.getId();
- }
- const Block& World::getBlock(int x, int y, int z) const {
- return blockRegistry.getBlock(blocks[x & BITMASK][y & BITMASK][z & BITMASK]);
- }
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