Mesh.h 379 B

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  1. #ifndef MESH_H
  2. #define MESH_H
  3. #include "client/rendering/wrapper/VertexBuffer.h"
  4. #include "gaming-core/utils/List.h"
  5. #include "client/rendering/Triangle.h"
  6. class Mesh final {
  7. public:
  8. Mesh();
  9. void add(const Triangle& data);
  10. void clear();
  11. void build();
  12. void draw() const;
  13. private:
  14. VertexBuffer vertexBuffer;
  15. List<Triangle, 20000> buffer;
  16. };
  17. #endif