Game.h 311 B

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  1. #ifndef GAME_H
  2. #define GAME_H
  3. #include "common/entities/Entity.h"
  4. #include "common/network/toclient/EntityUpdatePacket.h"
  5. namespace Game {
  6. extern Entity player;
  7. bool init();
  8. void tick();
  9. void renderWorld();
  10. void renderOverlay();
  11. void onEntityUpdate(EntityUpdatePacket& p);
  12. }
  13. #endif