| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 | #include <iostream>#include "server/GameServer.h"#include "server/network/Server.h"void GameServer::start(uint16_t port, uint16_t maxClients){    std::cout << port << std::endl;    Server server(port, maxClients, *this);    if(!server.isRunning())    {        return;    }        while(serverCommands.isRunning())    {        std::cout << "> ";        std::string command;        std::getline(std::cin, command, '\n');        commandManager.execute(serverCommands, command);    }}void GameServer::onFullServerClientConnect(int socket) const{    Stream answer;    answer.write("Sorry, the server is full");    answer.sendToSocket(socket);}void GameServer::onClientConnect(int socket) const{    std::cout << socket << " has connected" << std::endl;        Stream answer;    answer.write("Welcome to the server.");    answer.sendToSocket(socket);}void GameServer::onClientPackage(int socket, Stream& in) const{    std::string s = "";    while(in.hasData())    {        char c;        in.read(&c, 1);        s = c + s;    }    Stream answer;    answer.write(s.data(), s.length());    answer.sendToSocket(socket);}void GameServer::onClientDisconnect(int socket) const{    std::cout << socket << " has disconnected" << std::endl;        Stream answer;    answer.write("Bye.");    answer.sendToSocket(socket);}
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