postFragment.fs 194 B

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  1. #version 430
  2. layout (binding = 1) uniform sampler2D samp;
  3. layout (binding = 2) uniform sampler2D depthSamp;
  4. in vec2 tc;
  5. out vec4 color;
  6. void main(void)
  7. {
  8. color = texture(samp, tc);
  9. }