.. |
Clock.cpp
|
f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
|
hace 6 años |
Clock.h
|
f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
|
hace 6 años |
DirectRenderer.cpp
|
0e6fc2de1c
refactoring
|
hace 6 años |
DirectRenderer.h
|
f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
|
hace 6 años |
KeyManager.cpp
|
f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
|
hace 6 años |
KeyManager.h
|
f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
|
hace 6 años |
Mesh.cpp
|
e9ab0262bd
shader tests, chunk / world rendering tests
|
hace 6 años |
Mesh.h
|
e9ab0262bd
shader tests, chunk / world rendering tests
|
hace 6 años |
MouseManager.cpp
|
f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
|
hace 6 años |
MouseManager.h
|
f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
|
hace 6 años |
Shader.cpp
|
1adc6a5773
post effects by drawing into framebuffer (blending does not work yet),
|
hace 6 años |
Shader.h
|
1adc6a5773
post effects by drawing into framebuffer (blending does not work yet),
|
hace 6 años |
Texture.cpp
|
0e6fc2de1c
refactoring
|
hace 6 años |
Texture.h
|
f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
|
hace 6 años |
Utils.cpp
|
f987f6025d
refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix
|
hace 6 años |
Utils.h
|
2f3f409bf0
refactoring, tps and fps clock
|
hace 6 años |
Wrapper.cpp
|
e9ab0262bd
shader tests, chunk / world rendering tests
|
hace 6 años |
Wrapper.h
|
e9ab0262bd
shader tests, chunk / world rendering tests
|
hace 6 años |