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- #version 430
- layout (location = 0) out vec3 worldPosition;
- layout (location = 1) out vec3 worldNormal;
- layout (location = 2) out vec4 worldColor;
- layout (location = 3) out float worldShadow;
- in vec3 varPosition;
- in vec3 varColor;
- void main(void) {
- worldPosition = varPosition;
- worldNormal = vec3(0.0, 0.0, 1.0);
- worldColor = vec4(varColor, 1.0);
- worldShadow = 1.0;
- }
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