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input
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0d2076f913
bool for ssao, reintegration of text layer
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%!s(int64=4) %!d(string=hai) anos |
math
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c710444575
shader improvements
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%!s(int64=4) %!d(string=hai) anos |
network
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d5e4afcb4e
moved from make to meson with ninja, refactoring
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%!s(int64=5) %!d(string=hai) anos |
rendering
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c710444575
shader improvements
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%!s(int64=4) %!d(string=hai) anos |
Game.cpp
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223fdcf764
experimental shadow mapping
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%!s(int64=4) %!d(string=hai) anos |
Game.h
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3e19acc957
experimental ssao shader
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%!s(int64=4) %!d(string=hai) anos |
GameClient.cpp
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c710444575
shader improvements
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%!s(int64=4) %!d(string=hai) anos |
GameClient.h
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240ded2c84
recoding / refactoring for the most of the client code, framebuffer test
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%!s(int64=4) %!d(string=hai) anos |
Main.cpp
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240ded2c84
recoding / refactoring for the most of the client code, framebuffer test
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%!s(int64=4) %!d(string=hai) anos |
Utils.cpp
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240ded2c84
recoding / refactoring for the most of the client code, framebuffer test
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%!s(int64=4) %!d(string=hai) anos |
Utils.h
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240ded2c84
recoding / refactoring for the most of the client code, framebuffer test
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%!s(int64=4) %!d(string=hai) anos |