| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 | #ifndef CAMERA3D_H#define CAMERA3D_H#include "client/math/Vector.h"class Camera final{public:    Camera();        const Vector& getFront() const;    const Vector& getBack() const;    const Vector& getRight() const;    const Vector& getLeft() const;    const Vector& getUp() const;    const Vector& getDown() const;        const Vector& getFlatFront() const;    const Vector& getFlatBack() const;    const Vector& getFlatRight() const;    const Vector& getFlatLeft() const;    const Vector& getFlatUp() const;    const Vector& getFlatDown() const;        const Vector& getPosition() const;    void storePosition();    void setPosition(const Vector& pos, float length, float width);        void update(float lag);    private:    Vector oldPosition;    Vector position;    float oldLengthAngle;    float lengthAngle;    float oldWidthAngle;    float widthAngle;        Vector interPosition;        Vector front;    Vector back;    Vector right;    Vector left;    Vector up;    Vector down;          Vector flatFront;    Vector flatBack;    Vector flatRight;    Vector flatLeft;    Vector flatUp;    Vector flatDown; };#endif
 |