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- #version 430
- layout (location = 0) in vec3 position;
- layout (location = 1) in vec4 color;
- layout (location = 2) in vec2 textureCoord;
- layout (location = 3) in vec3 normal;
- uniform mat4 viewMatrix;
- uniform mat4 modelMatrix;
- out vec2 varTextureCoord;
- out vec4 varColor;
- void main(void) {
- varTextureCoord = textureCoord;
- varColor = color;
- gl_Position = viewMatrix * modelMatrix * vec4(position, 1.0);
- }
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