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- #ifndef GAMESERVER_H
- #define GAMESERVER_H
- #include <iostream>
- #include "server/network/IServerListener.h"
- #include "server/commands/ICommandSource.h"
- #include "server/commands/CommandManager.h"
- #include "server/IGameServer.h"
- using namespace std;
- class GameServer : public IServerListener, public ICommandSource, public IGameServer
- {
- public:
- GameServer();
- virtual ~GameServer();
-
- void start(unsigned short port, unsigned short maxClients);
-
- void onFullServerClientConnect(int socket) override;
- void onClientConnect(int socket) override;
- void onClientPackage(int socket, Stream& in) override;
- void onClientDisconnect(int socket) override;
-
- void stop() override;
- bool isServer() const override;
-
- private:
- bool isRunning = false;
- CommandManager commandManager;
- };
- #endif
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