123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288 |
- #include <cmath>
- #include <cfloat>
- #include "client/rendering/Engine.h"
- #include "client/rendering/wrapper/GLFWWrapper.h"
- #include "client/rendering/wrapper/GLWrapper.h"
- #include "client/rendering/Renderer.h"
- #include "client/math/Plane.h"
- Engine::Engine(Shaders& shaders, Framebuffers& fb, Camera& camera, const WindowSize& size,
- RenderSettings& renderSettings) :
- shaders(shaders), fb(fb), camera(camera), size(size), renderSettings(renderSettings), frustum(60.0f, 0.1f, 80.0f) {
- rectangle.add( {-1, -1, 0, 0, 0, 0, 0, 0});
- rectangle.add( {1, 1, 0, 1, 1, 0, 0, 0});
- rectangle.add( {-1, 1, 0, 0, 1, 0, 0, 0});
- rectangle.add( {-1, -1, 0, 0, 0, 0, 0, 0});
- rectangle.add( {1, -1, 0, 1, 0, 0, 0, 0});
- rectangle.add( {1, 1, 0, 1, 1, 0, 0, 0});
- rectangle.build();
- }
- void Engine::renderTick(float lag, const Game& game) {
- camera.update(lag);
- updateWorldProjection();
- updateWorldView();
- if(renderSettings.shadows) {
- renderShadow(lag, game);
- }
- renderWorld(lag, game);
- if(renderSettings.ssao) {
- renderSSAO();
- }
- renderPostWorld();
- renderTextOverlay(lag, game);
- }
- void Engine::renderShadow(float lag, const Game& game) {
- fb.shadow.bind();
- GLWrapper::enableDepthTesting();
- shaders.shadow.use();
- worldShadowProjView.set(worldShadowProj).mul(worldShadowView);
- shaders.shadow.setMatrix("projView", worldShadowProjView.getValues());
- Renderer renderer(shaders.shadow, model);
- game.renderWorld(lag, renderer);
- }
- void Engine::renderWorld(float lag, const Game& game) {
- fb.world.bind();
- GLWrapper::enableDepthTesting();
- shaders.world.use();
- Matrix rWorldShadowProjView;
- rWorldShadowProjView.translate(0.5f, 0.5f, 0.5f).scale(0.5f).mul(worldShadowProjView);
- shaders.world.setMatrix("projViewShadow", rWorldShadowProjView.getValues());
- shaders.world.setMatrix("proj", worldProj.getValues());
- shaders.world.setMatrix("view", worldView.getValues());
- model.clear();
- shaders.world.setMatrix("model", model.get().getValues());
- fb.shadow.bindDepthTexture(1);
- shaders.world.setInt("shadows", renderSettings.shadows);
- shaders.world.setFloat("radius", renderSettings.testRadius);
- shaders.world.setFloat("bias", renderSettings.testBias);
- Renderer renderer(shaders.world, model);
- game.renderWorld(lag, renderer);
- }
- void Engine::renderSSAO() {
- shaders.ssao.use();
- Matrix rProj;
- rProj.translate(0.5f, 0.5f, 0.5f).scale(0.5f).mul(worldProj);
- shaders.ssao.setMatrix("proj", rProj.getValues());
- shaders.ssao.setInt("width", size.width);
- shaders.ssao.setInt("height", size.height);
- fb.world.bindPositionTexture(0);
- fb.world.bindNormalTexture(1);
- fb.world.bindColorTexture(2);
- fb.world.bindDepthTexture(3);
- ssaoNoise.bind(4);
- fb.ssao.bind();
- rectangle.draw();
- shaders.ssaoBlur.use();
- fb.ssao.bindRedTexture(0);
- fb.ssaoBlur.bind();
- rectangle.draw();
- }
- void Engine::renderPostWorld() {
- GLWrapper::prepareMainFramebuffer();
- shaders.postWorld.use();
- fb.world.bindColorTexture(0);
- fb.ssaoBlur.bindRedTexture(1);
- fb.world.bindRedTexture(2);
- fb.world.bindNormalTexture(3);
- shaders.postWorld.setInt("ssao", renderSettings.ssao);
- shaders.postWorld.setInt("shadows", renderSettings.shadows);
- rectangle.draw();
- }
- void Engine::renderTextOverlay(float lag, const Game& game) {
- GLWrapper::disableDepthTesting();
- shaders.text.use();
- Matrix m;
- shaders.text.setMatrix("proj", m.getValues());
- m.translate(-1.0f, 1.0f, 0.0f).scale(2.0f / size.width, -2.0f / size.height, 1.0f);
- shaders.text.setMatrix("view", m.getValues());
- model.clear();
- model.get().scale(2.0f, 2.0f, 2.0f);
- shaders.text.setMatrix("model", model.get().getValues());
- GLWrapper::enableBlending();
- Renderer renderer(shaders.text, model);
- game.renderTextOverlay(lag, renderer, fontRenderer);
- GLWrapper::disableBlending();
- }
- void Engine::updateWorldProjection() {
- frustum.setProjection(worldProj, size.width, size.height);
-
- if(!renderSettings.shadows) {
- return;
- }
- // http://cgvr.informatik.uni-bremen.de/teaching/cg_literatur/lighthouse3d_view_frustum_culling/index.html
- const float fovY = 60.0f;
- const float nearClip = 0.1f;
- const float farClip = 80.0f;
- float tan = tanf((0.5f * fovY) * M_PI / 180.0f);
- float aspect = (float) size.width / size.height;
- float closeFarClip = 16;
- float nearHigh = tan * nearClip;
- float nearWidth = nearHigh * aspect;
- float farHigh = tan * closeFarClip;
- float farWidth = farHigh * aspect;
- Vector farCenter = camera.getPosition();
- farCenter.addMul(camera.getBack(), -closeFarClip);
- Vector farTopLeft = farCenter;
- farTopLeft.addMul(camera.getRight(), -farWidth).addMul(camera.getUp(), farHigh);
- Vector farBottomLeft = farCenter;
- farBottomLeft.addMul(camera.getRight(), -farWidth).addMul(camera.getUp(), -farHigh);
- Vector farTopRight = farCenter;
- farTopRight.addMul(camera.getRight(), farWidth).addMul(camera.getUp(), farHigh);
- Vector farBottomRight = farCenter;
- farBottomRight.addMul(camera.getRight(), farWidth).addMul(camera.getUp(), -farHigh);
- Vector nearCenter = camera.getPosition();
- nearCenter.addMul(camera.getBack(), -nearClip);
- Vector nearTopLeft = nearCenter;
- nearTopLeft.addMul(camera.getRight(), -nearWidth).addMul(camera.getUp(), nearHigh);
- Vector nearBottomLeft = nearCenter;
- nearBottomLeft.addMul(camera.getRight(), -nearWidth).addMul(camera.getUp(), -nearHigh);
- Vector nearTopRight = nearCenter;
- nearTopRight.addMul(camera.getRight(), nearWidth).addMul(camera.getUp(), nearHigh);
- Vector nearBottomRight = nearCenter;
- nearBottomRight.addMul(camera.getRight(), nearWidth).addMul(camera.getUp(), -nearHigh);
- Vector light(-0.280166, -0.573576, -0.769751);
- Vector lightLeft = light;
- lightLeft.cross(0.0f, 1.0f, 0.0f);
- Vector lightUp = lightLeft;
- lightUp.cross(light);
- Plane plane;
- plane.set(Vector(), light, lightUp);
- float f[8];
- f[0] = plane.getSignedDistance(farTopLeft);
- f[1] = plane.getSignedDistance(farBottomLeft);
- f[2] = plane.getSignedDistance(farTopRight);
- f[3] = plane.getSignedDistance(farBottomRight);
- f[4] = plane.getSignedDistance(nearTopLeft);
- f[5] = plane.getSignedDistance(nearBottomLeft);
- f[6] = plane.getSignedDistance(nearTopRight);
- f[7] = plane.getSignedDistance(nearBottomRight);
- float min = FLT_MAX;
- float max = -FLT_MAX;
- for(uint i = 0; i < 8; i++) {
- if(f[i] < min) {
- min = f[i];
- }
- if(f[i] > max) {
- max = f[i];
- }
- }
- float lightWidth = max - min;
- plane.set(Vector(), light, lightLeft);
- f[0] = plane.getSignedDistance(farTopLeft);
- f[1] = plane.getSignedDistance(farBottomLeft);
- f[2] = plane.getSignedDistance(farTopRight);
- f[3] = plane.getSignedDistance(farBottomRight);
- f[4] = plane.getSignedDistance(nearTopLeft);
- f[5] = plane.getSignedDistance(nearBottomLeft);
- f[6] = plane.getSignedDistance(nearTopRight);
- f[7] = plane.getSignedDistance(nearBottomRight);
- min = FLT_MAX;
- max = -FLT_MAX;
- for(uint i = 0; i < 8; i++) {
- if(f[i] < min) {
- min = f[i];
- }
- if(f[i] > max) {
- max = f[i];
- }
- }
- float lightHeight = max - min;
- // not the real center, but good guess
- renderSettings.testOrthoCenter = nearCenter;
- renderSettings.testOrthoCenter.addMul(camera.getBack(), -closeFarClip * 0.5f);
- if(renderSettings.ortho) {
- worldProj.setToIdentity();
- worldProj.set(0, 2.0f / lightWidth);
- worldProj.set(5, 2.0f / lightHeight);
- worldProj.set(10, -2.0f / (farClip - nearClip));
- }
- worldShadowProj.setToIdentity();
- worldShadowProj.set(0, 2.0f / lightWidth);
- worldShadowProj.set(5, 2.0f / lightHeight);
- worldShadowProj.set(10, -2.0f / (farClip - nearClip));
- }
- void Engine::updateWorldView() {
- Vector right = camera.getRight();
- Vector up = camera.getUp();
- Vector back = camera.getBack();
- Vector pos = camera.getPosition();
- if(renderSettings.ortho) {
- right.set(0.939693f, 0.0f, -0.34202f);
- back.set(0.280166f, 0.573576f, 0.769751f);
- up.set(-0.196175f, 0.819152f, -0.538986f);
- pos = renderSettings.testOrthoCenter;
- }
- worldView.set(0, right.getX());
- worldView.set(1, up.getX());
- worldView.set(2, back.getX());
- worldView.set(4, right.getY());
- worldView.set(5, up.getY());
- worldView.set(6, back.getY());
- worldView.set(8, right.getZ());
- worldView.set(9, up.getZ());
- worldView.set(10, back.getZ());
- worldView.set(12, right.dotInverse(pos));
- worldView.set(13, up.dotInverse(pos));
- worldView.set(14, back.dotInverse(pos));
-
- if(!renderSettings.shadows) {
- return;
- }
- right.set(0.939693f, 0.0f, -0.34202f);
- back.set(0.280166f, 0.573576f, 0.769751f);
- up.set(-0.196175f, 0.819152f, -0.538986f);
- pos = renderSettings.testOrthoCenter;
- worldShadowView.set(0, right.getX());
- worldShadowView.set(1, up.getX());
- worldShadowView.set(2, back.getX());
- worldShadowView.set(4, right.getY());
- worldShadowView.set(5, up.getY());
- worldShadowView.set(6, back.getY());
- worldShadowView.set(8, right.getZ());
- worldShadowView.set(9, up.getZ());
- worldShadowView.set(10, back.getZ());
- worldShadowView.set(12, right.dotInverse(pos));
- worldShadowView.set(13, up.dotInverse(pos));
- worldShadowView.set(14, back.dotInverse(pos));
- }
|