Game.h 1.6 KB

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  1. #ifndef GAME_H
  2. #define GAME_H
  3. #include "client/input/Control.h"
  4. #include "client/math/Camera.h"
  5. #include "client/utils/Clock.h"
  6. #include "client/rendering/RenderSettings.h"
  7. #include "client/rendering/Renderer.h"
  8. #include "client/rendering/Mesh.h"
  9. #include "client/rendering/FileTexture.h"
  10. #include "client/rendering/FontRenderer.h"
  11. #include "common/world/World.h"
  12. #include "common/block/BlockRegistry.h"
  13. #include "rendering/renderer/WorldRenderer.h"
  14. class Game final {
  15. public:
  16. Game(const Control& control, const Camera& camera, Ray& ray, const Clock& fps, const Clock& tps,
  17. RenderSettings& renderSettings);
  18. void tick();
  19. void renderWorld(float lag, Renderer& renderer) const;
  20. void renderTextOverlay(float lag, Renderer& renderer, FontRenderer& fr) const;
  21. bool isRunning() const;
  22. Vector splineTangent(const Vector& prev, const Vector& current, const Vector& next) const;
  23. Vector interpolate(const Vector& a, const Vector& b, const Vector& tanA, const Vector& tanB, float t) const;
  24. float distance(uint index, uint splits) const;
  25. private:
  26. const Control& control;
  27. const Camera& camera;
  28. Ray& ray;
  29. const Clock& fps;
  30. const Clock& tps;
  31. RenderSettings& renderSettings;
  32. float lengthAngle;
  33. float widthAngle;
  34. mutable Vector pos;
  35. BlockRegistry blockRegistry;
  36. World world;
  37. WorldRenderer worldRenderer;
  38. struct Point {
  39. Vector pos;
  40. float distance;
  41. };
  42. List<Point, 25> cameraPoints;
  43. uint pointIndex;
  44. float moveSpeed;
  45. float movedLength;
  46. enum Mode {
  47. AUTO, PLAYER
  48. };
  49. Mode mode;
  50. };
  51. #endif