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- #ifndef PLAYER_H
- #define PLAYER_H
- #include "math/Quaternion.h"
- struct Player {
- Vector3 lastPosition;
- Vector3 position;
- float lastLengthAngle;
- float lengthAngle;
- float lastWidthAngle;
- float widthAngle;
- Vector3 velocity;
- Vector3 acceleration;
- };
- #endif
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