Player.h 285 B

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  1. #ifndef PLAYER_H
  2. #define PLAYER_H
  3. #include "math/Quaternion.h"
  4. struct Player {
  5. Vector3 lastPosition;
  6. Vector3 position;
  7. float lastLengthAngle;
  8. float lengthAngle;
  9. float lastWidthAngle;
  10. float widthAngle;
  11. Vector3 velocity;
  12. Vector3 acceleration;
  13. };
  14. #endif