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- #include "common/world/BlockStorage.h"
- BlockStorage::BlockStorage(int sizeBits, int heightBits)
- : size(1 << sizeBits), height(1 << heightBits), sizeMask(size - 1) {
- maps.resize((size * size * height) / SEGMENT);
- }
- BlockId BlockStorage::get(int x, int y, int z) const {
- if(y < 0 || y >= height) {
- return y < 0;
- }
- x &= (size - 1);
- z &= (size - 1);
- int index = y * size * size + x * size + z;
- int segmentIndex = index >> SEGMENT_BITS;
- if(maps[segmentIndex] == nullptr) {
- return 0;
- }
- return maps[segmentIndex]->get(index & SEGMENT_MASK);
- }
- void BlockStorage::set(int x, int y, int z, BlockId id) {
- if(y < 0 || y >= height) {
- return;
- }
- x &= (size - 1);
- z &= (size - 1);
- int index = y * size * size + x * size + z;
- int segmentIndex = index >> SEGMENT_BITS;
- if(maps[segmentIndex] == nullptr) {
- if(id == 0) {
- return;
- }
- maps[segmentIndex] = new BlockMap(SEGMENT, 0);
- }
- maps[segmentIndex]->set(index & SEGMENT_MASK, id);
- }
- int BlockStorage::getSize() const {
- return size;
- }
- int BlockStorage::getHeight() const {
- return height;
- }
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