GameClient.h 252 B

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  1. #ifndef GAME_CLIENT_H
  2. #define GAME_CLIENT_H
  3. #include "network/Client.h"
  4. namespace GameClient {
  5. bool init();
  6. Error connect(const char* address, Client::Port port, int timeout);
  7. void consumeEvents();
  8. void send(OutPacket& out);
  9. }
  10. #endif