GameServer.h 753 B

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  1. #ifndef GAMESERVER_H
  2. #define GAMESERVER_H
  3. #include "server/network/IServerListener.h"
  4. #include "server/commands/ICommandSource.h"
  5. #include "server/commands/CommandManager.h"
  6. #include "server/IGameServer.h"
  7. class GameServer : public IServerListener, public ICommandSource, public IGameServer
  8. {
  9. public:
  10. void start(uint16_t port, uint16_t maxClients);
  11. void onFullServerClientConnect(int socket) const override;
  12. void onClientConnect(int socket) const override;
  13. void onClientPackage(int socket, Stream& in) const override;
  14. void onClientDisconnect(int socket) const override;
  15. void stop() override;
  16. bool isServer() const override;
  17. private:
  18. bool isRunning = false;
  19. CommandManager commandManager;
  20. };
  21. #endif