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- #ifndef SERVER_PLAYER_H
- #define SERVER_PLAYER_H
- #include "common/entities/Player.h"
- #include "network/Server.h"
- class ServerPlayer : public Player {
- Server::Client& client;
- public:
- ServerPlayer(Server::Client& client);
- void onChat(InPacket& in);
- void sendChunk();
- void send(OutPacket& out);
- };
- #endif
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