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- #ifndef CONTROLLER_H
- #define CONTROLLER_H
- #include "input/Button.h"
- #include "math/Vector.h"
- struct Controller {
- Button left;
- Button right;
- Button up;
- Button down;
- Button jump;
- Button sneak;
- Button camLeft;
- Button camRight;
- Button camUp;
- Button camDown;
- Button leftClick;
- Button rightClick;
- Controller();
- void init();
- Vector2 getMouse() const;
- Vector2 getMouseChange() const;
- };
- #endif
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