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- #ifndef WORLD_H
- #define WORLD_H
- #include "common/Block.h"
- #include "common/entities/Entity.h"
- namespace World {
- bool init();
- void render();
- void addEntity(Entity* e);
- void removeEntity(Entity* e);
- void tick();
- int getHeight();
- void setBlock(int x, int y, int z, Block::Id block);
- }
- #endif
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