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- #ifndef VECTOR_H
- #define VECTOR_H
- #include <cmath>
- #include "common/utils/String.h"
- #include "client/math/Matrix.h"
- template<uint N>
- struct Vector final {
- Vector() {
- for(uint i = 0; i < N; i++) {
- values[i] = 0.0f;
- }
- }
- Vector(float, float) = delete;
- Vector(float, float, float) = delete;
- Vector& set(float, float, float) = delete;
- Vector& setAngles(float, float) = delete;
- Vector cross(const Vector&) const = delete;
- Vector& operator+=(const Vector& other) {
- for(uint i = 0; i < N; i++) {
- values[i] += other.values[i];
- }
- return *this;
- }
- Vector operator+(const Vector& other) const {
- Vector v = *this;
- v += other;
- return v;
- }
- Vector& operator-=(const Vector& other) {
- for(uint i = 0; i < N; i++) {
- values[i] -= other.values[i];
- }
- return *this;
- }
- Vector operator-() const {
- Vector v = *this;
- for(uint i = 0; i < N; i++) {
- v.values[i] = -v.values[i];
- }
- return v;
- }
- Vector operator-(const Vector& other) const {
- Vector v = *this;
- v -= other;
- return v;
- }
- Vector& operator*=(float factor) {
- for(uint i = 0; i < N; i++) {
- values[i] *= factor;
- }
- return *this;
- }
- Vector operator*(float factor) const {
- Vector v = *this;
- v *= factor;
- return v;
- }
- float dot(const Vector& v) const {
- float length = 0.0f;
- for(uint i = 0; i < N; i++) {
- length += values[i] * v.values[i];
- }
- return length;
- }
- float squareLength() const {
- return dot(*this);
- }
- float length() const {
- return sqrtf(squareLength());
- }
- Vector& normalize() {
- *this *= 1.0f / length();
- return *this;
- }
- const float& operator[](uint index) const {
- return values[index];
- }
- private:
- float values[N];
- };
- template<uint N>
- Vector<N> operator*(float factor, const Vector<N>& v) {
- return v * factor;
- }
- template<> Vector<3>::Vector(float x, float y, float z);
- template<> Vector<2>::Vector(float x, float y);
- template<> Vector<3>& Vector<3>::setAngles(float lengthAngle, float widthAngle);
- template<> Vector<3>::Vector(float lengthAngle, float widthAngle);
- template<> Vector<3>& Vector<3>::set(float x, float y, float z);
- template<> Vector<3> Vector<3>::cross(const Vector<3>& other) const;
- Vector<3> operator*(const Matrix& m, const Vector<3>& v);
- template<uint N>
- String& operator+=(String& buffer, const Vector<N>& v) {
- buffer.append('(');
- if(N > 0) {
- buffer.append(v[0]);
- }
- for(uint i = 1; i < N; i++) {
- buffer.append(", ").append(v[i]);
- }
- buffer.append(')');
- return buffer;
- }
- typedef Vector<3> Vector3;
- typedef Vector<2> Vector2;
- #endif
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