worldFragment.fs 509 B

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  1. #version 430
  2. layout (location = 0) out vec3 worldPosition;
  3. layout (location = 1) out vec3 worldNormal;
  4. layout (location = 2) out vec4 worldColor;
  5. layout (binding = 0) uniform sampler2D samp;
  6. uniform mat4 projMatrix;
  7. uniform mat4 viewMatrix;
  8. uniform mat4 modelMatrix;
  9. in vec3 varPosition;
  10. in vec2 varTextureCoord;
  11. in vec4 varColor;
  12. in vec3 varNormal;
  13. void main(void)
  14. {
  15. worldPosition = varPosition;
  16. worldNormal = normalize(varNormal);
  17. worldColor = varColor; //texture(samp, varTextureCoord);
  18. }