Kajetan Johannes Hammerle 74be70e4d2 window and input moved to gaming core %!s(int64=4) %!d(string=hai) anos
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renderer 7b9003b6dd vertex buffer moved to gaming core, vertex attributes are now set intelligent, stream buffer is removed and replaced by vertex buffer as there is no performance gain right now %!s(int64=4) %!d(string=hai) anos
wrapper 74be70e4d2 window and input moved to gaming core %!s(int64=4) %!d(string=hai) anos
Engine.cpp 74be70e4d2 window and input moved to gaming core %!s(int64=4) %!d(string=hai) anos
Engine.h 7b9003b6dd vertex buffer moved to gaming core, vertex attributes are now set intelligent, stream buffer is removed and replaced by vertex buffer as there is no performance gain right now %!s(int64=4) %!d(string=hai) anos
FontRenderer.cpp 7b9003b6dd vertex buffer moved to gaming core, vertex attributes are now set intelligent, stream buffer is removed and replaced by vertex buffer as there is no performance gain right now %!s(int64=4) %!d(string=hai) anos
FontRenderer.h 7b9003b6dd vertex buffer moved to gaming core, vertex attributes are now set intelligent, stream buffer is removed and replaced by vertex buffer as there is no performance gain right now %!s(int64=4) %!d(string=hai) anos
Framebuffers.cpp 74be70e4d2 window and input moved to gaming core %!s(int64=4) %!d(string=hai) anos
Framebuffers.h 74be70e4d2 window and input moved to gaming core %!s(int64=4) %!d(string=hai) anos
Mesh.cpp 7b9003b6dd vertex buffer moved to gaming core, vertex attributes are now set intelligent, stream buffer is removed and replaced by vertex buffer as there is no performance gain right now %!s(int64=4) %!d(string=hai) anos
Mesh.h 7b9003b6dd vertex buffer moved to gaming core, vertex attributes are now set intelligent, stream buffer is removed and replaced by vertex buffer as there is no performance gain right now %!s(int64=4) %!d(string=hai) anos
NoiseTexture.cpp fbf66f4357 integration of gaming core, clean up, removal of uints and co %!s(int64=4) %!d(string=hai) anos
NoiseTexture.h 832af4146c texture and file texture moved to gaming core %!s(int64=4) %!d(string=hai) anos
RenderSettings.cpp 9e6a8c4d85 clean up, removed math lib - replaced by gaming core %!s(int64=4) %!d(string=hai) anos
RenderSettings.h 9e6a8c4d85 clean up, removed math lib - replaced by gaming core %!s(int64=4) %!d(string=hai) anos
Renderer.cpp 9e6a8c4d85 clean up, removed math lib - replaced by gaming core %!s(int64=4) %!d(string=hai) anos
Renderer.h 346f7317a1 shader moved to gaming core %!s(int64=4) %!d(string=hai) anos
Shaders.cpp 9e6a8c4d85 clean up, removed math lib - replaced by gaming core %!s(int64=4) %!d(string=hai) anos
Shaders.h 346f7317a1 shader moved to gaming core %!s(int64=4) %!d(string=hai) anos
Triangle.cpp 9e6a8c4d85 clean up, removed math lib - replaced by gaming core %!s(int64=4) %!d(string=hai) anos
Triangle.h 9e6a8c4d85 clean up, removed math lib - replaced by gaming core %!s(int64=4) %!d(string=hai) anos
Vertex.cpp 7c3a4fe538 vertex data moved to triangle and vertex class, normals are calculated %!s(int64=4) %!d(string=hai) anos
Vertex.h 9e6a8c4d85 clean up, removed math lib - replaced by gaming core %!s(int64=4) %!d(string=hai) anos