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- #ifndef FRAMEBUFFERS_H
- #define FRAMEBUFFERS_H
- #include "gaming-core/utils/Size.h"
- #include "gaming-core/wrapper/Framebuffer.h"
- struct Framebuffers final {
- Framebuffers();
- void resize(const Size& size);
- bool init(const Size& size);
- Framebuffer<5> world;
- Framebuffer<1> ssao;
- Framebuffer<1> ssaoBlur;
- Framebuffer<1> shadow;
- };
- #endif
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