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							- #include "server/network/Server.h"
 
- #include "server/Clock.h"
 
- #include "server/GameServer.h"
 
- #include "commands/ConsoleEditor.h"
 
- static const u64 NANOS_PER_TICK = 50000000;
 
- int main() {
 
-     Server server(11196);
 
-     if(server.hasError()) {
 
-         return 0;
 
-     }
 
-     Clock tps;
 
-     GameServer gameServer(tps);
 
-     ServerCommands serverCommands;
 
-     
 
-     Clock clock;
 
-     u64 lag = 0;
 
-     while(serverCommands.isRunning()) {
 
-         lag += clock.update();
 
-         while(lag >= NANOS_PER_TICK) {
 
-             lag -= NANOS_PER_TICK;
 
-             tps.update();
 
-             ConsoleEditor::clearPrintLine();
 
-             server.consumeEvents(gameServer);
 
-             gameServer.handleCommands(serverCommands);
 
-             gameServer.tick();
 
-             ConsoleEditor::printLine();
 
-         }
 
-         u64 waitNanos = NANOS_PER_TICK - lag;
 
-         if(waitNanos > 300000) {
 
-             clock.wait(waitNanos);
 
-         }
 
-     }
 
-     return 0;
 
- }
 
 
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