| 123456789101112131415161718192021222324252627282930313233343536373839404142 | #include <iostream>#include "server/GameServer.h"#include "server/commands/ConsoleEditor.h"#include "server/commands/CommandManager.h"GameServer::GameServer(const Clock& tps) : tps(tps) {}void GameServer::tick() {}void GameServer::handleCommands(ServerCommands& serverCommands) {    String s;    while(ConsoleEditor::readCommand(s)) {        commandManager.execute(serverCommands, s);    }}void GameServer::onFullServerClientConnect(Client& client) {    (void) client;    std::cout << "full\n";}void GameServer::onClientConnect(Client& client) {    (void) client;    std::cout << "connected\n";}void GameServer::onClientPackage(Client& client, Packet& packet) {    (void) client;    String s;    while(packet.hasData()) {        s.append(packet.readU8());    }    std::cout << "Packet: " << s << "\n";}void GameServer::onClientDisconnect(Client& client) {    (void) client;    std::cout << "disconnected\n";}
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