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- #ifndef WORLD_H
- #define WORLD_H
- #include "common/world/Chunk.h"
- class World final
- {
- public:
- World();
-
- void setBlock(u32 x, u32 y, u32 z, const Block& block);
- const Block& getBlock(u32 x, u32 y, u32 z) const;
-
- static const u32 WORLD_SIZE = 256;
-
- private:
- static const u32 BITMASK = WORLD_SIZE - 1;
-
- Chunk chunks[WORLD_SIZE >> Chunk::CHUNK_BIT_SIZE][WORLD_SIZE >> Chunk::CHUNK_BIT_SIZE];
-
- };
- #endif
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