- #ifndef PLAYER_H
- #define PLAYER_H
- #include "math/BufferedValue.h"
- #include "math/Vector.h"
- namespace Player {
- void tick();
- Vector3 getPosition(float lag = 1.0f);
- float getLengthAngle(float lag = 1.0f);
- float getWidthAngle(float lag = 1.0f);
- Vector3 getLook(float lag = 1.0f);
- }
- #endif
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