fragment.fs 613 B

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  1. #version 430
  2. uniform sampler2D samp;
  3. uniform mat4 projMatrix;
  4. uniform mat4 viewMatrix;
  5. uniform bool useTexture;
  6. uniform bool useColor;
  7. uniform bool useMixColor;
  8. uniform vec4 mixColor;
  9. in vec2 tc;
  10. in vec4 outColor;
  11. out vec4 color;
  12. void main(void)
  13. {
  14. if(useTexture)
  15. {
  16. color = texture(samp, tc);
  17. if(useColor)
  18. {
  19. if(useMixColor)
  20. {
  21. color = (color + mixColor) * 0.5;
  22. }
  23. else
  24. {
  25. color = vec4(outColor.xyz, color.w);
  26. }
  27. }
  28. }
  29. else
  30. {
  31. color = outColor;
  32. }
  33. }