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- #include <iostream>
- #include <cstring>
- #include <thread>
- #include <mutex>
- #include <sys/socket.h>
- #include <netinet/in.h>
- #include <unistd.h>
- #include <poll.h>
- #include "server/network/Server.h"
- #include "server/network/Socket.h"
- Server::Server(const Socket& connectionListener, u16 maxClients, GameServer& gameServer) :
- connectionListener(connectionListener), gameServer(gameServer), running(true),
- listenerThread(&Server::listenForClients, this) {
- (void) maxClients;
- }
- Server::~Server() {
- running = false;
- listenerThread.join();
- }
- void Server::listenForClients() const {
- while(running) {
- WaitResult result = connectionListener.waitForConnection(100);
- if(result == WaitResult::ERROR) {
- break;
- } else if(result == WaitResult::TIMEOUT) {
- continue;
- }
- int clientSocket = connectionListener.acceptConnection();
- if(clientSocket < 0) {
- continue;
- }
-
- }
- }
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