worldPostFragment.fs 258 B

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  1. #version 430
  2. layout (binding = 0) uniform sampler2D colorSamp;
  3. layout (binding = 1) uniform sampler2D ssaoSamp;
  4. in vec2 varTex;
  5. out vec4 color;
  6. void main()
  7. {
  8. color = vec4(texture(colorSamp, varTex).xyz * (texture(ssaoSamp, varTex).r + 0.5), 1.0);
  9. }