BaseGUI.cpp 3.6 KB

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  1. #include "client/gui/BaseGUI.h"
  2. #include "client/rendering/Engine.h"
  3. static const Color4 INPUT_BACKGROUND(0x00, 0x00, 0x00, 0xA0);
  4. static const Color4 INPUT_BACKGROUND_2(0x00, 0x00, 0x00, 0x80);
  5. const Vector2 BaseGUI::FIXED_SIZE(400.0f, 300.0f);
  6. BaseGUI::Base::Base() : hovered(false), pressed(false) {
  7. }
  8. BaseGUI::BaseGUI(const Controller& controller) : controller(controller) {
  9. }
  10. void BaseGUI::tickBase(Base& b) {
  11. b.hovered = isIn(b.pos, b.size, controller.getMouse() / scale);
  12. b.pressed = b.hovered && controller.leftClick.wasReleased();
  13. }
  14. void BaseGUI::tick() {
  15. for(Label& label : labels) {
  16. tickBase(label.base);
  17. }
  18. for(Input& input : inputs) {
  19. tickBase(input.base);
  20. if(input.base.pressed) {
  21. Engine::setTextInput(&input.text);
  22. }
  23. }
  24. for(Button& button : buttons) {
  25. tickBase(button.base);
  26. }
  27. }
  28. void BaseGUI::updateScale(ShaderMatrix& sm) {
  29. const Size& size = Engine::getSize();
  30. scale = static_cast<int>(
  31. std::min(size.width / FIXED_SIZE[0], size.height / FIXED_SIZE[1]));
  32. scale = scale < 1.0f ? 1.0f : scale;
  33. scaledSize = Vector2(size.width / scale, size.height / scale);
  34. sm.scale(scale).update();
  35. }
  36. void BaseGUI::renderBase(Renderer& r, const Base& base) {
  37. r.renderRectangle(base.pos, base.size,
  38. base.hovered ? INPUT_BACKGROUND_2 : INPUT_BACKGROUND);
  39. }
  40. void BaseGUI::renderLabels(Renderer& r) {
  41. for(const Label& label : labels) {
  42. renderCenteredString(r, label.base, label.text);
  43. }
  44. }
  45. void BaseGUI::renderInputs(Renderer& r) {
  46. for(Input& input : inputs) {
  47. input.text.setLimit(r.charsInSpace(input.base.size[0] - 20.0f));
  48. renderBase(r, input.base);
  49. StringBuffer<256> text(input.text);
  50. Vector2 pos = renderCenteredString(r, input.base, text);
  51. if(Engine::isActiveTextInput(&input.text)) {
  52. Vector2 cursor = r.getStringSize(text, input.text.getCursor());
  53. renderString(r, Vector2(pos[0] + cursor[0], pos[1] + 2.0f),
  54. "&292_");
  55. renderString(r, Vector2(pos[0] + cursor[0], pos[1] + 3.0f),
  56. "&292_");
  57. }
  58. }
  59. }
  60. void BaseGUI::renderButtons(Renderer& r) {
  61. for(const Button& button : buttons) {
  62. renderBase(r, button.base);
  63. renderCenteredString(r, button.base, button.text);
  64. }
  65. }
  66. void BaseGUI::render(float, ShaderMatrix&, Renderer& r) {
  67. renderLabels(r);
  68. renderInputs(r);
  69. renderButtons(r);
  70. }
  71. Vector2 BaseGUI::round(const Vector2& v) const {
  72. return Vector2(static_cast<int>(v[0] * scale) / scale,
  73. static_cast<int>(v[1] * scale) / scale);
  74. }
  75. void BaseGUI::renderString(Renderer& r, const Vector2& pos, const char* s) {
  76. r.renderString(round(pos), s);
  77. }
  78. BaseGUI::Label& BaseGUI::addLabel(const char* text) {
  79. labels.add({Base(), text});
  80. return labels[labels.getLength() - 1];
  81. }
  82. BaseGUI::Input& BaseGUI::addInput() {
  83. inputs.add();
  84. return inputs[inputs.getLength() - 1];
  85. }
  86. BaseGUI::Button& BaseGUI::addButton(const char* text) {
  87. buttons.add({Base(), text});
  88. return buttons[buttons.getLength() - 1];
  89. }
  90. Vector2 BaseGUI::renderCenteredString(Renderer& r, const Base& b,
  91. const char* text) {
  92. Vector2 pos = b.pos + (b.size - r.getStringSize(text)) * 0.5f;
  93. renderString(r, pos, text);
  94. return pos;
  95. }
  96. bool BaseGUI::isIn(const Vector2& pos, const Vector2& size,
  97. const Vector2& point) const {
  98. Vector2 end = pos + size;
  99. return pos[0] <= point[0] && point[0] <= end[0] && pos[1] <= point[1] &&
  100. point[1] <= end[1];
  101. }