Kajetan Johannes Hammerle 4c9282f3e0 smooth shadow experiments %!s(int64=4) %!d(string=hai) anos
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input 4c9282f3e0 smooth shadow experiments %!s(int64=4) %!d(string=hai) anos
math 8692386f41 new code formatting %!s(int64=4) %!d(string=hai) anos
network 8692386f41 new code formatting %!s(int64=4) %!d(string=hai) anos
rendering 4c9282f3e0 smooth shadow experiments %!s(int64=4) %!d(string=hai) anos
Game.cpp 4c9282f3e0 smooth shadow experiments %!s(int64=4) %!d(string=hai) anos
Game.h 4c9282f3e0 smooth shadow experiments %!s(int64=4) %!d(string=hai) anos
GameClient.cpp 4c9282f3e0 smooth shadow experiments %!s(int64=4) %!d(string=hai) anos
GameClient.h 8692386f41 new code formatting %!s(int64=4) %!d(string=hai) anos
Main.cpp 8692386f41 new code formatting %!s(int64=4) %!d(string=hai) anos
Utils.cpp 8692386f41 new code formatting %!s(int64=4) %!d(string=hai) anos
Utils.h 240ded2c84 recoding / refactoring for the most of the client code, framebuffer test %!s(int64=4) %!d(string=hai) anos