1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 |
- #include <iostream>
- #include "server/commands/CommandTypes.h"
- #include "server/GameServer.h"
- #include "server/commands/CommandManager.h"
- GameServer::GameServer() : reader(0, "> ") {
- }
- void GameServer::tick() {
- tps.update();
- handleCommands();
- }
- void GameServer::handleCommands() {
- if(!reader.canRead()) {
- return;
- }
- const char* s = reader.readLine();
- if(s == nullptr) {
- return;
- }
- RawCommand rawCommand(s);
- commandManager.execute(state, rawCommand);
- }
- void GameServer::onFullServerClientConnect(Client& client) {
- (void) client;
- std::cout << "full\n";
- }
- void GameServer::onClientConnect(Client& client) {
- (void) client;
- std::cout << "connected\n";
- }
- void GameServer::onClientPackage(Client& client, Packet& packet) {
- (void) client;
- StringBuffer<256> s;
- while(packet.hasData()) {
- s.append(packet.read8());
- }
- std::cout << "Packet: " << s << "\n";
- }
- void GameServer::onClientDisconnect(Client& client) {
- (void) client;
- std::cout << "disconnected\n";
- }
- bool GameServer::isRunning() const {
- return state.running;
- }
|