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- #include <GLFW/glfw3.h>
- #include "client/input/Keys.h"
- Keys::Key::Key() : down(false), shouldRelease(false), downTime(0) {
- }
- bool Keys::Key::isDown() const {
- return down;
- }
- bool Keys::Key::isReleased() const {
- return shouldRelease;
- }
- u32 Keys::Key::getDownTime() const {
- return downTime;
- }
- std::ostream& operator<<(std::ostream& os, const Keys::Key& k) {
- os << "Key(down: " << k.isDown() << ", release: " << k.isReleased() <<
- ", time: " << k.getDownTime() << ")";
- return os;
- }
- Keys::Keys() : left(keys[0]), right(keys[1]), up(keys[2]), down(keys[3]), jump(keys[4]), sneak(keys[5]),
- camLeft(keys[6]), camRight(keys[7]), camUp(keys[8]), camDown(keys[9]), test(keys[10]), test2(keys[11]), test3(keys[12]),
- test4(keys[13]), test5(keys[14]) {
- keys[0].glfwKey = GLFW_KEY_A;
- keys[1].glfwKey = GLFW_KEY_D;
- keys[2].glfwKey = GLFW_KEY_W;
- keys[3].glfwKey = GLFW_KEY_S;
- keys[4].glfwKey = GLFW_KEY_SPACE;
- keys[5].glfwKey = GLFW_KEY_LEFT_SHIFT;
- keys[6].glfwKey = GLFW_KEY_LEFT;
- keys[7].glfwKey = GLFW_KEY_RIGHT;
- keys[8].glfwKey = GLFW_KEY_UP;
- keys[9].glfwKey = GLFW_KEY_DOWN;
- keys[10].glfwKey = GLFW_KEY_T;
- keys[11].glfwKey = GLFW_KEY_Y;
- keys[12].glfwKey = GLFW_KEY_U;
- keys[13].glfwKey = GLFW_KEY_I;
- keys[14].glfwKey = GLFW_KEY_R;
- }
- void Keys::release(int key) {
- for(Key& k : keys) {
- if(k.glfwKey == key) {
- k.shouldRelease = true;
- }
- }
- }
- void Keys::press(int key) {
- for(Key& k : keys) {
- if(k.glfwKey == key) {
- k.down = true;
- k.shouldRelease = false;
- }
- }
- }
- void Keys::tick() {
- for(Key& k : keys) {
- k.downTime += k.down;
- k.down = k.down && !k.shouldRelease;
- k.downTime *= !k.shouldRelease;
- k.shouldRelease = false;
- }
- }
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