.. |
fragment.fs
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41df625876
fixed blending in framebuffer, post effect tests
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%!s(int64=6) %!d(string=hai) anos |
overlayFragment.fs
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7b1d7cb4c4
improved shader stages(class for each, ...), refactoring, improved ssao
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%!s(int64=6) %!d(string=hai) anos |
overlayVertex.vs
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7b1d7cb4c4
improved shader stages(class for each, ...), refactoring, improved ssao
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%!s(int64=6) %!d(string=hai) anos |
ssaoBlurFragment.fs
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d2f8b2224d
entity rendering tests, clean up, tolerance for frustum culling, added
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%!s(int64=6) %!d(string=hai) anos |
ssaoBlurVertex.vs
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7b1d7cb4c4
improved shader stages(class for each, ...), refactoring, improved ssao
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%!s(int64=6) %!d(string=hai) anos |
ssaoFragment.fs
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3049f7e0fa
shadow mapping tests
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%!s(int64=5) %!d(string=hai) anos |
ssaoVertex.vs
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7b1d7cb4c4
improved shader stages(class for each, ...), refactoring, improved ssao
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%!s(int64=6) %!d(string=hai) anos |
worldFragment.fs
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4e6ccad27d
framerate limited to 60 (or any value), block rendering, test blocks
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%!s(int64=6) %!d(string=hai) anos |
worldPostFragment.fs
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7b1d7cb4c4
improved shader stages(class for each, ...), refactoring, improved ssao
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%!s(int64=6) %!d(string=hai) anos |
worldPostVertex.vs
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7b1d7cb4c4
improved shader stages(class for each, ...), refactoring, improved ssao
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%!s(int64=6) %!d(string=hai) anos |
worldShadowFragment.fs
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3049f7e0fa
shadow mapping tests
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%!s(int64=5) %!d(string=hai) anos |
worldShadowVertex.vs
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3049f7e0fa
shadow mapping tests
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%!s(int64=5) %!d(string=hai) anos |
worldVertex.vs
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3049f7e0fa
shadow mapping tests
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%!s(int64=5) %!d(string=hai) anos |