Kajetan Johannes Hammerle 36414bab65 updated header dependencies in Makefile, clean up of shadow mapping, пре 5 година
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shader 36414bab65 updated header dependencies in Makefile, clean up of shadow mapping, пре 5 година
Clock.cpp d2f8b2224d entity rendering tests, clean up, tolerance for frustum culling, added пре 6 година
Clock.h d2f8b2224d entity rendering tests, clean up, tolerance for frustum culling, added пре 6 година
DirectRenderer.cpp 36414bab65 updated header dependencies in Makefile, clean up of shadow mapping, пре 5 година
DirectRenderer.h 36414bab65 updated header dependencies in Makefile, clean up of shadow mapping, пре 5 година
KeyManager.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix пре 6 година
KeyManager.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix пре 6 година
Mesh.cpp 3049f7e0fa shadow mapping tests пре 5 година
Mesh.h 3049f7e0fa shadow mapping tests пре 5 година
MouseManager.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix пре 6 година
MouseManager.h f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix пре 6 година
Shader.cpp 36414bab65 updated header dependencies in Makefile, clean up of shadow mapping, пре 5 година
Shader.h 36414bab65 updated header dependencies in Makefile, clean up of shadow mapping, пре 5 година
Texture.cpp 3049f7e0fa shadow mapping tests пре 5 година
Texture.h 7b1d7cb4c4 improved shader stages(class for each, ...), refactoring, improved ssao пре 6 година
Utils.cpp f987f6025d refactoring (static -> class, camera -> shader), engines loads after GL init, model matrix пре 6 година
Utils.h 2f3f409bf0 refactoring, tps and fps clock пре 6 година
Wrapper.cpp 36414bab65 updated header dependencies in Makefile, clean up of shadow mapping, пре 5 година
Wrapper.h 36414bab65 updated header dependencies in Makefile, clean up of shadow mapping, пре 5 година