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- #version 430
- layout (location = 0) out vec3 worldPosition;
- layout (location = 1) out vec3 worldNormal;
- layout (location = 2) out vec4 worldColor;
- layout (binding = 0) uniform sampler2D samp;
- uniform mat4 projMatrix;
- uniform mat4 viewMatrix;
- uniform mat4 modelMatrix;
- in vec3 varPosition;
- in vec2 varTextureCoord;
- in vec4 varColor;
- in vec3 varNormal;
- void main(void)
- {
- worldPosition = varPosition;
- worldNormal = normalize(varNormal);
- //worldColor = vec4(1, 0, 0, 1);
- worldColor = texture(samp, varTextureCoord);
- //worldColor = varColor;
- }
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