Client.cpp 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144
  1. #include "Client.h"
  2. #include <iostream>
  3. using namespace std;
  4. Client::Client() : chunk(0, 0)
  5. {
  6. position.set(0, 0, -2);
  7. shader.setCamera(position.getX(), position.getY(), position.getZ(), 0, 0);
  8. shader.storeCamera();
  9. keyManager.map(KEY_LEFT, GLFW_KEY_A);
  10. keyManager.map(KEY_RIGHT, GLFW_KEY_D);
  11. keyManager.map(KEY_UP, GLFW_KEY_W);
  12. keyManager.map(KEY_DOWN, GLFW_KEY_S);
  13. keyManager.map(KEY_JUMP, GLFW_KEY_SPACE);
  14. keyManager.map(KEY_SNEAK, GLFW_KEY_LEFT_SHIFT);
  15. keyManager.map(KEY_CAM_LEFT, GLFW_KEY_H);
  16. keyManager.map(KEY_CAM_RIGHT, GLFW_KEY_K);
  17. keyManager.map(KEY_CAM_UP, GLFW_KEY_U);
  18. keyManager.map(KEY_CAM_DOWN, GLFW_KEY_J);
  19. mouseManager.map(MOUSE_LEFT, GLFW_MOUSE_BUTTON_1);
  20. }
  21. Client::~Client()
  22. {
  23. }
  24. float oldTicker = 0;
  25. float ticker = 0;
  26. void Client::tick()
  27. {
  28. tps.update();
  29. oldTicker = ticker;
  30. ticker += 1;
  31. if(ticker >= 360)
  32. {
  33. oldTicker = 0;
  34. ticker = 0;
  35. }
  36. shader.storeCamera();
  37. float factor = 0.5f;
  38. if(keyManager.isDown(KEY_LEFT))
  39. {
  40. position.addMul(shader.getLeft(), factor);
  41. }
  42. if(keyManager.isDown(KEY_RIGHT))
  43. {
  44. position.addMul(shader.getRight(), factor);
  45. }
  46. if(keyManager.isDown(KEY_UP))
  47. {
  48. position.addMul(shader.getFront(), factor);
  49. }
  50. if(keyManager.isDown(KEY_DOWN))
  51. {
  52. position.addMul(shader.getBack(), factor);
  53. }
  54. if(keyManager.isDown(KEY_JUMP))
  55. {
  56. position.addMul(shader.getUp(), factor);
  57. }
  58. if(keyManager.isDown(KEY_SNEAK))
  59. {
  60. position.addMul(shader.getDown(), factor);
  61. }
  62. if(keyManager.isDown(KEY_CAM_LEFT))
  63. {
  64. lengthAngle += 2;
  65. }
  66. if(keyManager.isDown(KEY_CAM_RIGHT))
  67. {
  68. lengthAngle -= 2;
  69. }
  70. if(keyManager.isDown(KEY_CAM_UP))
  71. {
  72. widthAngle += 2;
  73. }
  74. if(keyManager.isDown(KEY_CAM_DOWN))
  75. {
  76. widthAngle -= 2;
  77. }
  78. shader.setCamera(position.getX(), position.getY(), position.getZ(), lengthAngle, widthAngle);
  79. mouseManager.tick();
  80. keyManager.tick();
  81. }
  82. void Client::renderTick(float lag)
  83. {
  84. fps.update();
  85. shader.set3DMode(lag);
  86. shader.setToIdentity();
  87. shader.updateModelMatrix();
  88. shader.setColorEnabled(true);
  89. shader.setTextureEnabled(false);
  90. shader.setUseBlending(false);
  91. shader.setNormalsEnabled(true);
  92. chunk.renderTick(shader, directRenderer, lag);
  93. shader.set2DMode();
  94. shader.setToIdentity();
  95. shader.updateModelMatrix();
  96. shader.setTextMode();
  97. string wusi;
  98. float y = 30;
  99. wusi = "FPS: " + to_string(fps.getUpdatesPerSecond());
  100. y = directRenderer.drawString(30, y, false, wusi);
  101. y = directRenderer.drawString(30, y, true, wusi);
  102. }
  103. void Client::onKeyEvent(int key, int scancode, int action, int mods)
  104. {
  105. if(action == GLFW_PRESS)
  106. {
  107. keyManager.press(key);
  108. }
  109. else if(action == GLFW_RELEASE)
  110. {
  111. keyManager.release(key);
  112. }
  113. }
  114. void Client::onMouseClick(int button, int action, int mods)
  115. {
  116. if(action == GLFW_PRESS)
  117. {
  118. mouseManager.press(button);
  119. }
  120. else if(action == GLFW_RELEASE)
  121. {
  122. mouseManager.release(button);
  123. }
  124. }