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- #include <iostream>
- #include "server/GameServer.h"
- #include "server/commands/CommandManager.h"
- #include "server/commands/CommandTypes.h"
- #include "server/world/WorldGenerator.h"
- GameServer::GameServer(Server& server) : state(server), reader(0, "> ") {
- worlds.add(new World(blocks));
- WorldGenerator wg(blocks, *(worlds[0]));
- }
- void GameServer::tick() {
- tps.update();
- handleCommands();
- }
- void GameServer::handleCommands() {
- if(!reader.canRead()) {
- return;
- }
- const char* s = reader.readLine();
- if(s == nullptr) {
- return;
- }
- RawCommand rawCommand(s);
- commandManager.execute(state, rawCommand);
- }
- void GameServer::onConnect(Server::Client& client) {
- (void)client;
- std::cout << "connected\n";
- }
- void GameServer::onDisconnect(Server::Client& client) {
- (void)client;
- std::cout << "disconnected\n";
- }
- void GameServer::onPacket(Server::Client& client, InPacket& in) {
- (void)client;
- StringBuffer<256> s;
- int8 c;
- while(in.readS8(c)) {
- s.append(c);
- }
- std::cout << "Packet: " << s << "\n";
- }
- bool GameServer::isRunning() const {
- return state.running;
- }
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