123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899 |
- #include <GLFW/glfw3.h>
- #include "client/input/MouseButtons.h"
- bool MouseButtons::MouseButton::isDown() const
- {
- return down;
- }
- bool MouseButtons::MouseButton::isReleased() const
- {
- return shouldRelease;
- }
- u32 MouseButtons::MouseButton::getDownTime() const
- {
- return downTime;
- }
- std::ostream& operator <<(std::ostream& os, const MouseButtons::MouseButton& m)
- {
- os << "Mouse(down: " << m.isDown() << ", release: " << m.isReleased() <<
- ", time: " << m.getDownTime() << ")";
- return os;
- }
- MouseButtons::MouseButtons() : primary(buttons[0]), secondary(buttons[1]),
- middle(buttons[2]), oldX(0), oldY(0), x(0), y(0)
- {
- buttons[0].glfwButton= GLFW_MOUSE_BUTTON_1;
- buttons[1].glfwButton = GLFW_MOUSE_BUTTON_2;
- buttons[2].glfwButton = GLFW_MOUSE_BUTTON_3;
- }
- double MouseButtons::getOldX() const
- {
- return oldX;
- }
- double MouseButtons::getOldY() const
- {
- return oldY;
- }
- double MouseButtons::getX() const
- {
- return x;
- }
- double MouseButtons::getY() const
- {
- return y;
- }
- void MouseButtons::release(int button)
- {
- for(MouseButton& k : buttons)
- {
- if(k.glfwButton == button)
- {
- k.shouldRelease = true;
- }
- }
- }
- void MouseButtons::press(int button)
- {
- for(MouseButton& k : buttons)
- {
- if(k.glfwButton == button)
- {
- k.down = true;
- k.shouldRelease = false;
- }
- }
- }
- void MouseButtons::move(double x, double y)
- {
- MouseButtons::x = x;
- MouseButtons::y = y;
- }
- void MouseButtons::tick()
- {
- for(MouseButton& k : buttons)
- {
- k.downTime += k.down;
- k.down = k.down && !k.shouldRelease;
- k.downTime *= !k.shouldRelease;
- k.shouldRelease = false;
- }
- }
- void MouseButtons::postTick()
- {
- oldX = x;
- oldY = y;
- }
|