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- #ifndef GAME_H
- #define GAME_H
- #include "client/input/Control.h"
- #include "gaming-core/utils/Clock.h"
- #include "client/rendering/RenderSettings.h"
- #include "client/rendering/Renderer.h"
- #include "client/rendering/FontRenderer.h"
- #include "common/world/World.h"
- #include "common/block/BlockRegistry.h"
- #include "rendering/renderer/WorldRenderer.h"
- #include "gaming-core/utils/Size.h"
- class Game final {
- public:
- Game(const Control& control, const Clock& fps, const Clock& tps, RenderSettings& renderSettings, const Size& size);
- void tick();
- void renderWorld(float lag, Renderer& renderer) const;
- void renderWorldLines(float lag, Renderer& renderer) const;
- void renderTextOverlay(float lag, Renderer& renderer, FontRenderer& fr) const;
- bool isRunning() const;
- private:
- const Control& control;
- const Clock& fps;
- const Clock& tps;
- RenderSettings& renderSettings;
- const Size& size;
- Vector3 lastPos;
- Vector3 pos;
- Quaternion lastRotation;
- Quaternion rotation;
- BlockRegistry blockRegistry;
- World world;
- WorldRenderer worldRenderer;
- };
- #endif
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