Game.h 300 B

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  1. #ifndef GAMESERVER_H
  2. #define GAMESERVER_H
  3. #include "common/world/World.h"
  4. #include "utils/Clock.h"
  5. namespace Game {
  6. extern Clock ticksPerSecond;
  7. extern BlockRegistry blocks;
  8. void stop();
  9. bool isRunning();
  10. void testWorld();
  11. World& getTestWorld();
  12. void tick();
  13. }
  14. #endif