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- #include "client/input/Controller.h"
- #include "client/rendering/Engine.h"
- #include "client/rendering/Framebuffers.h"
- #include "client/rendering/RenderSettings.h"
- #include "client/rendering/Shaders.h"
- #include "gaming-core/network/Client.h"
- #include "gaming-core/network/ENet.h"
- #include "gaming-core/rendering/Window.h"
- #include "gaming-core/wrapper/GL.h"
- int main() {
- ENet enet;
- if(enet.init()) {
- std::cout << "cannot initialize enet\n";
- return 0;
- }
- Client client;
- if(client.hasError()) {
- std::cout << client.getError() << '\n';
- return 0;
- }
- Size size(1024, 620);
- WindowOptions options(4, 0, size, false, "test");
- TextInput* textInput = nullptr;
- Window w(textInput, options);
- if(w.getError().has()) {
- std::cout << w.getError().message << '\n';
- return 0;
- }
- Shaders shaders;
- if(shaders.hasError()) {
- return 0;
- }
- Framebuffers framebuffers;
- if(framebuffers.init(w.getSize())) {
- return 0;
- }
- RenderSettings renderSettings;
- Controller controller(w.getButtons());
- Game game(textInput, controller, w.getFrameClock(), w.getTickClock(),
- renderSettings, w.getSize(), client);
- Engine engine(shaders, framebuffers, w.getSize(), renderSettings, game);
- w.run(engine, 50'000'000);
- return 0;
- }
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