Engine.h 330 B

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  1. #ifndef ENGINE_H
  2. #define ENGINE_H
  3. #include "client/rendering/Renderer.h"
  4. #include "client/rendering/ShaderMatrix.h"
  5. #include "utils/Size.h"
  6. #include "utils/Utils.h"
  7. namespace Engine {
  8. extern Renderer renderer;
  9. extern ShaderMatrix matrix;
  10. extern float lag;
  11. bool init();
  12. void run();
  13. void stop();
  14. }
  15. #endif