WorldRenderer.cpp 4.3 KB

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  1. #include "client/rendering/renderer/WorldRenderer.h"
  2. #include <iostream>
  3. WorldRenderer::WorldRenderer(const World& world) : world(world), texture("resources/textures.png"),
  4. normalTexture("resources/textures.png") {
  5. for(uint x = 0; x < World::WORLD_SIZE; x++) {
  6. for(uint y = 0; y < World::WORLD_SIZE; y++) {
  7. for(uint z = 0; z < World::WORLD_SIZE; z++) {
  8. if(world.getBlock(x, y, z).getId() != 0) {
  9. addCube(x, y, z,
  10. isAir(x, y - 1, z), isAir(x, y + 1, z),
  11. isAir(x - 1, y, z), isAir(x + 1, y, z),
  12. isAir(x, y, z + 1), isAir(x, y, z - 1));
  13. }
  14. }
  15. }
  16. }
  17. mesh.build();
  18. }
  19. void WorldRenderer::render(float lag, Renderer& renderer) const {
  20. (void) lag;
  21. (void) renderer;
  22. texture.bind(0);
  23. normalTexture.bind(2);
  24. mesh.draw();
  25. }
  26. bool WorldRenderer::isAir(uint x, uint y, uint z) const {
  27. return world.getBlock(x, y, z).getId() == 0;
  28. }
  29. void WorldRenderer::addCube(float x, float y, float z, bool bottom, bool top, bool left, bool right, bool front, bool back) {
  30. const float ERROR = 1.0f / 1024.0f;
  31. if(bottom) {
  32. mesh.add({x - ERROR, y - ERROR, z - ERROR, 0.125f, 0.0f, 0, -1, 0});
  33. mesh.add({x + 1 + ERROR, y - ERROR, z - ERROR, 0.1875f, 0.0f, 0, -1, 0});
  34. mesh.add({x - ERROR, y - ERROR, z + 1 + ERROR, 0.125f, 0.0625f, 0, -1, 0});
  35. mesh.add({x + 1 + ERROR, y - ERROR, z - ERROR, 0.1875f, 0.0f, 0, -1, 0});
  36. mesh.add({x + 1 + ERROR, y - ERROR, z + 1 + ERROR, 0.1875f, 0.0625f, 0, -1, 0});
  37. mesh.add({x - ERROR, y - ERROR, z + 1 + ERROR, 0.125f, 0.0625f, 0, -1, 0});
  38. }
  39. if(top) {
  40. mesh.add({x - ERROR, y + 1 + ERROR, z - ERROR, 0.25f, 0.0f, 0, 1, 0});
  41. mesh.add({x - ERROR, y + 1 + ERROR, z + 1 + ERROR, 0.25f, 0.0625f, 0, 1, 0});
  42. mesh.add({x + 1 + ERROR, y + 1 + ERROR, z - ERROR, 0.3125f, 0.0f, 0, 1, 0});
  43. mesh.add({x + 1 + ERROR, y + 1 + ERROR, z - ERROR, 0.3125f, 0.0f, 0, 1, 0});
  44. mesh.add({x - ERROR, y + 1 + ERROR, z + 1 + ERROR, 0.25f, 0.0625f, 0, 1, 0});
  45. mesh.add({x + 1 + ERROR, y + 1 + ERROR, z + 1 + ERROR, 0.3125f, 0.0625f, 0, 1, 0});
  46. }
  47. if(left) {
  48. mesh.add({x - ERROR, y - ERROR, z - ERROR, 0.1875f, 0.0625f, -1, 0, 0});
  49. mesh.add({x - ERROR, y - ERROR, z + 1 + ERROR, 0.25f, 0.0625f, -1, 0, 0});
  50. mesh.add({x - ERROR, y + 1 + ERROR, z - ERROR, 0.1875f, 0.0f, -1, 0, 0});
  51. mesh.add({x - ERROR, y - ERROR, z + 1 + ERROR, 0.25f, 0.0625f, -1, 0, 0});
  52. mesh.add({x - ERROR, y + 1 + ERROR, z + 1 + ERROR, 0.25f, 0.0f, -1, 0, 0});
  53. mesh.add({x - ERROR, y + 1 + ERROR, z - ERROR, 0.1875f, 0.0f, -1, 0, 0});
  54. }
  55. if(right) {
  56. mesh.add({x + 1 + ERROR, y - ERROR, z - ERROR, 0.25f, 0.0625f, 1, 0, 0});
  57. mesh.add({x + 1 + ERROR, y + 1 + ERROR, z - ERROR, 0.25f, 0.0f, 1, 0, 0});
  58. mesh.add({x + 1 + ERROR, y - ERROR, z + 1 + ERROR, 0.1875f, 0.0625f, 1, 0, 0});
  59. mesh.add({x + 1 + ERROR, y - ERROR, z + 1 + ERROR, 0.1875f, 0.0625f, 1, 0, 0});
  60. mesh.add({x + 1 + ERROR, y + 1 + ERROR, z - ERROR, 0.25f, 0.0f, 1, 0, 0});
  61. mesh.add({x + 1 + ERROR, y + 1 + ERROR, z + 1 + ERROR, 0.1875f, 0.0f, 1, 0, 0});
  62. }
  63. if(front) {
  64. mesh.add({x - ERROR, y - ERROR, z + 1 + ERROR, 0.1875f, 0.0625f, 0, 0, 1});
  65. mesh.add({x + 1 + ERROR, y - ERROR, z + 1 + ERROR, 0.25f, 0.0625f, 0, 0, 1});
  66. mesh.add({x - ERROR, y + 1 + ERROR, z + 1 + ERROR, 0.1875f, 0.0f, 0, 0, 1});
  67. mesh.add({x + 1 + ERROR, y + 1 + ERROR, z + 1 + ERROR, 0.25f, 0.0f, 0, 0, 1});
  68. mesh.add({x - ERROR, y + 1 + ERROR, z + 1 + ERROR, 0.1875f, 0.0f, 0, 0, 1});
  69. mesh.add({x + 1 + ERROR, y - ERROR, z + 1 + ERROR, 0.25f, 0.0625f, 0, 0, 1});
  70. }
  71. if(back) {
  72. mesh.add({x - ERROR, y - ERROR, z - ERROR, 0.25f, 0.0625f, 0, 0, -1});
  73. mesh.add({x - ERROR, y + 1 + ERROR, z - ERROR, 0.25f, 0.0f, 0, 0, -1});
  74. mesh.add({x + 1 + ERROR, y - ERROR, z - ERROR, 0.1875f, 0.0625f, 0, 0, -1});
  75. mesh.add({x + 1 + ERROR, y + 1 + ERROR, z - ERROR, 0.1875f, 0.0f, 0, 0, -1});
  76. mesh.add({x + 1 + ERROR, y - ERROR, z - ERROR, 0.1875f, 0.0625f, 0, 0, -1});
  77. mesh.add({x - ERROR, y + 1 + ERROR, z - ERROR, 0.25f, 0.0f, 0, 0, -1});
  78. }
  79. }