worldShadowVertex.vs 241 B

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  1. #version 430
  2. layout (location = 0) in vec3 position;
  3. layout (location = 1) in vec2 tex;
  4. layout (location = 2) in vec3 normal;
  5. uniform mat4 proj;
  6. uniform mat4 view;
  7. void main(void)
  8. {
  9. gl_Position = proj * view * vec4(position, 1.0);
  10. }