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- #include "Chunk.h"
- #include <cstdlib>
- Chunk::Chunk(int chunkX, int chunkZ) : chunkX(chunkX), chunkZ(chunkZ)
- {
- mesh = new Mesh*[HEIGHT_PARTIONS];
- for(int i = 0; i < HEIGHT_PARTIONS; i++)
- {
- mesh[i] = new Mesh(Mesh::COLOR | Mesh::NORMAL);
- dirty[i] = true;
- }
- for(int y = 0; y < HEIGHT; y++)
- {
- for(int x = 0; x < WIDTH; x++)
- {
- for(int z = 0; z < DEPTH; z++)
- {
- blocks[y][x][z] = (rand() < RAND_MAX / 2);
- }
- }
- }
- }
- Chunk::Chunk(const Chunk& orig)
- {
- }
- Chunk::~Chunk()
- {
- for(int i = 0; i < HEIGHT_PARTIONS; i++)
- {
- delete mesh[i];
- }
- delete[] mesh;
- }
- void Chunk::setBlock(int x, int y, int z, unsigned short block)
- {
- blocks[y & BITMASK_HEIGHT][x & BITMASK_WIDTH][z & BITMASK_DEPTH] = block;
- }
- unsigned short Chunk::getBlock(int x, int y, int z)
- {
- return blocks[y & BITMASK_HEIGHT][x & BITMASK_WIDTH][z & BITMASK_DEPTH];
- }
- void Chunk::renderTick(Shader& shader, DirectRenderer& dr, float lag)
- {
- for(int i = 0; i < HEIGHT_PARTIONS; i++)
- {
- if(dirty[i])
- {
- buildChunk(i);
- dirty[i] = false;
- }
- mesh[i]->draw();
- }
- }
- void Chunk::buildChunk(int partionY)
- {
- cout << "BUILD " << partionY << endl;
- Mesh& m = *mesh[partionY];
-
- for(int y = 0; y < HEIGHT; y++)
- {
- for(int x = 0; x < WIDTH; x++)
- {
- for(int z = 0; z < DEPTH; z++)
- {
- if(blocks[y][x][z] == 1)
- {
- for(int i = 0; i < 36; i++)
- {
- m.addColor(1, 0, 0, 1);
- }
-
- // bottom
- //m.addTexture(0.125f, 0.0f);
- //m.addTexture(0.1875f, 0.0f);
- //m.addTexture(0.125f, 0.0625f);
- //m.addTexture(0.1875f, 0.0f);
- //m.addTexture(0.1875f, 0.0625f);
- //m.addTexture(0.125f, 0.0625f);
-
- for(int i = 0; i < 6; i++)
- {
- m.addNormal(0.0f, -1.0f, 0.0f);
- }
- m.addPosition(x + 0.0f, y + 0.0f, z + 0.0f);
- m.addPosition(x + 1.0f, y + 0.0f, z + 0.0f);
- m.addPosition(x + 0.0f, y + 0.0f, z + 1.0f);
- m.addPosition(x + 1.0f, y + 0.0f, z + 0.0f);
- m.addPosition(x + 1.0f, y + 0.0f, z + 1.0f);
- m.addPosition(x + 0.0f, y + 0.0f, z + 1.0f);
- // top
- //m.addTexture(0.25f, 0.0f);
- //m.addTexture(0.25f, 0.0625f);
- //m.addTexture(0.3125f, 0.0f);
- //m.addTexture(0.3125f, 0.0f);
- //m.addTexture(0.25f, 0.0625f);
- //m.addTexture(0.3125f, 0.0625f);
-
- for(int i = 0; i < 6; i++)
- {
- m.addNormal(0.0f, 1.0f, 0.0f);
- }
- m.addPosition(x + 0.0f, y + 1.0f, z + 0.0f);
- m.addPosition(x + 0.0f, y + 1.0f, z + 1.0f);
- m.addPosition(x + 1.0f, y + 1.0f, z + 0.0f);
- m.addPosition(x + 1.0f, y + 1.0f, z + 0.0f);
- m.addPosition(x + 0.0f, y + 1.0f, z + 1.0f);
- m.addPosition(x + 1.0f, y + 1.0f, z + 1.0f);
- // right
- //m.addTexture(0.1875f, 0.0625f);
- //m.addTexture(0.25f, 0.0f);
- //m.addTexture(0.25f, 0.0625f);
- //m.addTexture(0.1875f, 0.0625f);
- //m.addTexture(0.1875f, 0.0f);
- //m.addTexture(0.25f, 0.0f);
-
- for(int i = 0; i < 6; i++)
- {
- m.addNormal(1.0f, 0.0f, 0.0f);
- }
- m.addPosition(x + 1.0f, y + 0.0f, z + 0.0f);
- m.addPosition(x + 1.0f, y + 1.0f, z + 1.0f);
- m.addPosition(x + 1.0f, y + 0.0f, z + 1.0f);
- m.addPosition(x + 1.0f, y + 0.0f, z + 0.0f);
- m.addPosition(x + 1.0f, y + 1.0f, z + 0.0f);
- m.addPosition(x + 1.0f, y + 1.0f, z + 1.0f);
- // left
- //m.addTexture(0.1875f, 0.0625f);
- //m.addTexture(0.25f, 0.0625f);
- //m.addTexture(0.25f, 0.0f);
- //m.addTexture(0.1875f, 0.0625f);
- //m.addTexture(0.25f, 0.0f);
- //m.addTexture(0.1875f, 0.0f);
-
- for(int i = 0; i < 6; i++)
- {
- m.addNormal(-1.0f, 0.0f, 0.0f);
- }
- m.addPosition(x + 0.0f, y + 0.0f, z + 0.0f);
- m.addPosition(x + 0.0f, y + 0.0f, z + 1.0f);
- m.addPosition(x + 0.0f, y + 1.0f, z + 1.0f);
- m.addPosition(x + 0.0f, y + 0.0f, z + 0.0f);
- m.addPosition(x + 0.0f, y + 1.0f, z + 1.0f);
- m.addPosition(x + 0.0f, y + 1.0f, z + 0.0f);
- // back
- //m.addTexture(0.1875f, 0.0625f);
- //m.addTexture(0.25f, 0.0625f);
- //m.addTexture(0.25f, 0.0f);
- //m.addTexture(0.1875f, 0.0625f);
- //m.addTexture(0.25f, 0.0f);
- //m.addTexture(0.1875f, 0.0f);
-
- for(int i = 0; i < 6; i++)
- {
- m.addNormal(0.0f, 0.0f, -1.0f);
- }
- m.addPosition(x + 0.0f, y + 0.0f, z + 1.0f);
- m.addPosition(x + 1.0f, y + 0.0f, z + 1.0f);
- m.addPosition(x + 1.0f, y + 1.0f, z + 1.0f);
- m.addPosition(x + 0.0f, y + 0.0f, z + 1.0f);
- m.addPosition(x + 1.0f, y + 1.0f, z + 1.0f);
- m.addPosition(x + 0.0f, y + 1.0f, z + 1.0f);
- // front
- //m.addTexture(0.1875f, 0.0625f);
- //m.addTexture(0.25f, 0.0f);
- //m.addTexture(0.25f, 0.0625f);
- //m.addTexture(0.1875f, 0.0625f);
- //m.addTexture(0.1875f, 0.0f);
- //m.addTexture(0.25f, 0.0f);
-
- for(int i = 0; i < 6; i++)
- {
- m.addNormal(0.0f, 0.0f, 1.0f);
- }
- m.addPosition(x + 0.0f, y + 0.0f, z + 0.0f);
- m.addPosition(x + 1.0f, y + 1.0f, z + 0.0f);
- m.addPosition(x + 1.0f, y + 0.0f, z + 0.0f);
- m.addPosition(x + 0.0f, y + 0.0f, z + 0.0f);
- m.addPosition(x + 0.0f, y + 1.0f, z + 0.0f);
- m.addPosition(x + 1.0f, y + 1.0f, z + 0.0f);
- }
- }
- }
- }
-
- m.build();
- }
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