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- #version 430
- layout (location = 0) in vec3 pos;
- layout (location = 1) in vec4 color;
- layout (location = 2) in vec2 tex;
- layout (location = 3) in vec3 normal;
- uniform sampler2D samp;
- uniform mat4 projMatrix;
- uniform mat4 viewMatrix;
- uniform mat4 modelMatrix;
- uniform bool useTexture;
- uniform bool useColor;
- uniform bool useMixColor;
- uniform vec4 mixColor;
- uniform bool useNormals;
- out vec2 tc;
- out vec4 outColor;
- void main(void)
- {
- tc = tex;
- outColor = color;
- if(useNormals)
- {
- if(abs(normal.x) == 1)
- {
- outColor = outColor * 0.5;
- }
- if(abs(normal.z) == 1)
- {
- outColor = outColor * 0.75;
- }
- }
-
- gl_Position = projMatrix * viewMatrix * modelMatrix * vec4(pos, 1.0);
- }
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